Three-quarter split
Create a river where one player owns the sole best high but ties the nut low. Settlement gives that player 0.5 high plus 0.25 low.
Calculate six-card high-low equity under this site’s documented Omaha 8-or-Better model. Fifteen private-card pairs are tested for each half, while explicit shares distinguish scoops, quarters, three-quarter outcomes, and boards with no qualifying low.
Every completed hand checks 150 legal two-hole plus three-board candidates.
This calculator applies the documented Omaha 8-or-Better hand-construction and split-pot rules to six hole cards. Individual poker rooms may use different game availability or house procedures. The page does not imply that every room spreads an identical six-card Hi-Lo format.
For every completed board, high tests fifteen hole pairs against ten board triples. Low uses the same 150 structural candidates but keeps only five distinct ranks no higher than eight. Both halves enforce exact 2+3 even when different pairs and triples win.
Six private cards create extensive overlap and blockers. A player may carry several ace-low combinations plus strong high routes, but each run still awards exactly one mathematical pot. When low exists, tied high shares total 0.5 and tied low shares total 0.5.
Scoop means one player wins both halves. Quarter means 0.25 total, and three-quarter commonly combines a sole high half with half of low. If the board cannot support low, the high group shares the full unit.
Preflop defaults to seeded simulation because players, five-card boards, and 300 high-plus-low candidate checks create a large workload. Random participants also require simulation. Fixed flop, turn, and river states use exact enumeration when the estimated evaluations fit the device ceiling.
The 6 Card Omaha Hi-Lo calculator runs in a worker that yields between batches. Progress, cancellation, request identifiers, and stale-result protection keep the interface usable. A mobile device selects smaller iteration presets than a desktop.
Total-pot equity is the sum of average high and low shares. Qualification frequency says how often a player forms any valid low; it is not the same as low-win frequency. Used-card groups make different high and low choices inspectable.
No cards leave the browser during calculation. Results omit betting, ranges beyond uniform random holdings, rake, and local room procedures. They describe the selected mathematical model and do not guarantee a later outcome.
Create a river where one player owns the sole best high but ties the nut low. Settlement gives that player 0.5 high plus 0.25 low.
Inspect current high and low groups after loading an example. Each side highlights only two of six private cards and may highlight a different pair.
No. This tool documents one 8-or-Better 2+3 model; availability and procedures can differ.
The six-card high-plus-low state space is too large for responsive exhaustive browser enumeration.
A common path is winning high outright and tying low with one other player, for 0.5 plus 0.25.
Yes. Each half selects its own best legal two-hole and three-board combination.
It uses smaller default simulation presets and a lower exact-work budget while preserving identical rules and seeded reproducibility.